Verlagslink: https://www.palgrave.com/de/book/9781137595201
Verlagslink DOI: 10.1057/978-1-137-59521-8
Titel: Framing uncertainty : computer game epistemologies
Sprache: Englisch
Autorenschaft: Rautzenberg, Markus 
Herausgeber*In: Cull Ó Maoilearca, Laura 
Lagaay, Alice  
Daddario, Will 
Schlagwörter: Theatre and Performance Studies
Erscheinungsdatum: 2020
Verlag: Palgrave Macmillan
Teil der Schriftenreihe: Performance Philosophy 
Zusammenfassung: 
This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory.

The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter.
URI: http://hdl.handle.net/20.500.12738/11061
ISBN: 978-1-137-59520-1
978-1-137-59521-8
Einrichtung: Department Design 
Fakultät Design, Medien und Information 
Dokumenttyp: Buch
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