Verlagslink: | https://www.palgrave.com/de/book/9781137595201 | Verlagslink DOI: | 10.1057/978-1-137-59521-8 | Titel: | Framing uncertainty : computer game epistemologies | Sprache: | Englisch | Autorenschaft: | Rautzenberg, Markus | Herausgeber*In: | Cull Ó Maoilearca, Laura Lagaay, Alice Daddario, Will |
Schlagwörter: | Theatre and Performance Studies | Erscheinungsdatum: | 2020 | Verlag: | Palgrave Macmillan | Teil der Schriftenreihe: | Performance Philosophy | Zusammenfassung: | This book presents a compilation of articles on the subject of game studies written over the last ten years. These texts reflect a decade of research in European computer game studies from a theoretical perspective that combines philosophy, cultural studies, visual studies, and media studies in a way that is unique to a specific type of media theory developed in Germany over the last thirty years. This theory differs quite significantly from media studies as usually conceived in Anglo-American academia, providing new perspectives that are rooted in continental philosophical traditions ranging from phenomenology to post-structuralism and newer forms of “presence studies” in aesthetic theory. The book provides (1) an introduction to a continental approach to game philosophy; (2) an aesthetic theory of computer games rooted in concepts of performativity and epistemology; and (3) an introduction to an interdisciplinary approach to game studies that is based on philosophical perspectives on the subject matter. |
URI: | http://hdl.handle.net/20.500.12738/11061 | ISBN: | 978-1-137-59520-1 978-1-137-59521-8 |
Einrichtung: | Department Design Fakultät Design, Medien und Information |
Dokumenttyp: | Buch |
Enthalten in den Sammlungen: | Publications without full text |
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