DC FieldValueLanguage
dc.contributor.authorRehfeld, Gunther-
dc.date.accessioned2021-08-12T13:45:56Z-
dc.date.available2021-08-12T13:45:56Z-
dc.date.issued2020-05-11-
dc.identifier.isbn3446463151en_US
dc.identifier.isbn9783446463677en_US
dc.identifier.isbn978-3-446-46315-8en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12738/11385-
dc.language.isodeen_US
dc.publisherHanseren_US
dc.subject.ddc793: Spielen_US
dc.titleGame Design und Produktion : Grundlagen, Anwendungen und Beispielede
dc.typebooken_US
local.contributorPerson.editorSchmidt, Ulrich-
tuhh.oai.showtrueen_US
tuhh.publication.instituteDepartment Medientechniken_US
tuhh.publication.instituteFakultät Design, Medien und Informationen_US
tuhh.publisher.doi10.3139/9783446463677-
tuhh.type.opusBuch (Monographie)-
dc.type.casraiBook-
dc.type.dinibook-
dc.type.driverbook-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
tuhh.version.edition2., aktualisierte Auflageen_US
item.creatorGNDRehfeld, Gunther-
item.fulltextNo Fulltext-
item.creatorOrcidRehfeld, Gunther-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.languageiso639-1de-
item.openairecristypehttp://purl.org/coar/resource_type/c_2f33-
item.openairetypebook-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.parentorgFakultät Design, Medien und Information-
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