DC Element | Wert | Sprache |
---|---|---|
dc.contributor.author | Paulmann, Hannah | - |
dc.contributor.author | Mayer, Tim | - |
dc.contributor.author | Barnes, Marc | - |
dc.contributor.author | Briddigkeit, Dennis | - |
dc.contributor.author | Steinicke, Frank | - |
dc.contributor.author | Langbehn, Eike | - |
dc.date.accessioned | 2022-02-28T14:26:03Z | - |
dc.date.available | 2022-02-28T14:26:03Z | - |
dc.date.issued | 2021 | - |
dc.identifier.isbn | 978-1-66544-057-8 | en_US |
dc.identifier.isbn | 978-0-7381-1367-8 | en_US |
dc.identifier.isbn | 978-1-66541-166-0 | en_US |
dc.identifier.uri | http://hdl.handle.net/20.500.12738/12536 | - |
dc.language.iso | en_US | en_US |
dc.publisher | IEEE | en_US |
dc.subject | Game Design | en_US |
dc.subject | Human-centered computing [Human computer interaction (HCI)]: Interaction Paradigms - Virtual Reality | en_US |
dc.subject | Human-centered computing [Interaction Design]: Interaction Design Process and Methods - User Interface Design | en_US |
dc.subject | Locomotion | en_US |
dc.subject | Virtual Reality | en_US |
dc.subject.ddc | 004: Informatik | en_US |
dc.title | Combining natural techniques to achieve seamless locomotion in consumer VR spaces | en_US |
dc.type | inProceedings | en_US |
dc.relation.conference | IEEE Conference on Virtual Reality and 3D User Interfaces 2021 | en_US |
local.contributorCorporate.editor | Institute of Electrical and Electronics Engineers | - |
tuhh.container.endpage | 384 | en_US |
tuhh.container.startpage | 383 | en_US |
tuhh.oai.show | true | en_US |
tuhh.publication.institute | Fakultät Design, Medien und Information | en_US |
tuhh.publication.institute | Department Medientechnik | en_US |
tuhh.publication.institute | Forschungs- und Transferzentrum Digital Reality | en_US |
tuhh.publisher.doi | 10.1109/VRW52623.2021.00079 | - |
tuhh.relation.ispartofseries | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces abstracts and workshops : VRW 2021 : proceedings | en_US |
tuhh.type.opus | InProceedings (Aufsatz / Paper einer Konferenz etc.) | - |
dc.type.casrai | Conference Paper | - |
dc.type.dini | contributionToPeriodical | - |
dc.type.driver | contributionToPeriodical | - |
dc.type.status | info:eu-repo/semantics/publishedVersion | en_US |
dcterms.DCMIType | Text | - |
tuhh.container.articlenumber | 9419298 | - |
item.creatorGND | Paulmann, Hannah | - |
item.creatorGND | Mayer, Tim | - |
item.creatorGND | Barnes, Marc | - |
item.creatorGND | Briddigkeit, Dennis | - |
item.creatorGND | Steinicke, Frank | - |
item.creatorGND | Langbehn, Eike | - |
item.fulltext | No Fulltext | - |
item.creatorOrcid | Paulmann, Hannah | - |
item.creatorOrcid | Mayer, Tim | - |
item.creatorOrcid | Barnes, Marc | - |
item.creatorOrcid | Briddigkeit, Dennis | - |
item.creatorOrcid | Steinicke, Frank | - |
item.creatorOrcid | Langbehn, Eike | - |
item.seriesref | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces abstracts and workshops : VRW 2021 : proceedings | - |
item.grantfulltext | none | - |
item.cerifentitytype | Publications | - |
item.tuhhseriesid | 2021 IEEE Conference on Virtual Reality and 3D User Interfaces abstracts and workshops : VRW 2021 : proceedings | - |
item.languageiso639-1 | en_US | - |
item.openairecristype | http://purl.org/coar/resource_type/c_5794 | - |
item.openairetype | inProceedings | - |
crisitem.author.dept | Department Medientechnik | - |
crisitem.author.orcid | 0009-0007-3302-5000 | - |
crisitem.author.parentorg | Fakultät Design, Medien und Information | - |
Enthalten in den Sammlungen: | Publications without full text |
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