DC Element | Wert | Sprache |
---|---|---|
dc.contributor.author | Epplée, Rafael | - |
dc.contributor.author | Langbehn, Eike | - |
dc.date.accessioned | 2022-02-28T16:57:54Z | - |
dc.date.available | 2022-02-28T16:57:54Z | - |
dc.date.issued | 2021-09-30 | - |
dc.identifier.uri | http://hdl.handle.net/20.500.12738/12538 | - |
dc.description.abstract | Natural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination. | en |
dc.language.iso | en | en_US |
dc.publisher | Universität Würzburg | en_US |
dc.subject | games | en_US |
dc.subject | locomotion | en_US |
dc.subject | virtual reality | en_US |
dc.subject.ddc | 004: Informatik | en_US |
dc.title | Overlapping Architecture : Implementation of Impossible Spaces in Virtual Reality Games | en |
dc.type | inProceedings | en_US |
dc.relation.conference | Clash of Realities Conference 2021 : 11. International Conference on the Art, Technology and Theory of Digital Games : Part I | en_US |
local.contributorPerson.editor | von Mammen, Sebastian | - |
local.contributorPerson.editor | Klemke, Roland | - |
local.contributorPerson.editor | Lorber, Martin | - |
tuhh.container.endpage | 46 | en_US |
tuhh.container.startpage | 37 | en_US |
tuhh.oai.show | true | en_US |
tuhh.publication.institute | Fakultät Design, Medien und Information | en_US |
tuhh.publication.institute | Department Medientechnik | en_US |
tuhh.publication.institute | Forschungs- und Transferzentrum Digital Reality | en_US |
tuhh.publisher.doi | 10.25972/OPUS-24577 | - |
tuhh.publisher.url | https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246045 | - |
tuhh.relation.ispartofseries | Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games | en_US |
tuhh.type.opus | InProceedings (Aufsatz / Paper einer Konferenz etc.) | - |
dc.rights.cc | https://creativecommons.org/licenses/by/4.0/ | en_US |
dc.type.casrai | Conference Paper | - |
dc.type.dini | contributionToPeriodical | - |
dc.type.driver | contributionToPeriodical | - |
dc.type.status | info:eu-repo/semantics/publishedVersion | en_US |
dcterms.DCMIType | Text | - |
item.languageiso639-1 | en | - |
item.fulltext | No Fulltext | - |
item.creatorGND | Epplée, Rafael | - |
item.creatorGND | Langbehn, Eike | - |
item.tuhhseriesid | Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games | - |
item.openairetype | inProceedings | - |
item.grantfulltext | none | - |
item.creatorOrcid | Epplée, Rafael | - |
item.creatorOrcid | Langbehn, Eike | - |
item.seriesref | Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games | - |
item.cerifentitytype | Publications | - |
item.openairecristype | http://purl.org/coar/resource_type/c_5794 | - |
crisitem.author.dept | Department Medientechnik | - |
crisitem.author.orcid | 0009-0007-3302-5000 | - |
crisitem.author.parentorg | Fakultät Design, Medien und Information | - |
Enthalten in den Sammlungen: | Publications without full text |
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