DC FieldValueLanguage
dc.contributor.authorEpplée, Rafael-
dc.contributor.authorLangbehn, Eike-
dc.date.accessioned2022-02-28T16:57:54Z-
dc.date.available2022-02-28T16:57:54Z-
dc.date.issued2021-09-30-
dc.identifier.urihttp://hdl.handle.net/20.500.12738/12538-
dc.description.abstractNatural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination.en
dc.language.isoenen_US
dc.publisherUniversität Würzburgen_US
dc.subjectgamesen_US
dc.subjectlocomotionen_US
dc.subjectvirtual realityen_US
dc.subject.ddc004: Informatiken_US
dc.titleOverlapping Architecture : Implementation of Impossible Spaces in Virtual Reality Gamesen
dc.typeinProceedingsen_US
dc.relation.conferenceClash of Realities Conference 2021 : 11. International Conference on the Art, Technology and Theory of Digital Games : Part Ien_US
local.contributorPerson.editorvon Mammen, Sebastian-
local.contributorPerson.editorKlemke, Roland-
local.contributorPerson.editorLorber, Martin-
tuhh.container.endpage46en_US
tuhh.container.startpage37en_US
tuhh.oai.showtrueen_US
tuhh.publication.instituteFakultät Design, Medien und Informationen_US
tuhh.publication.instituteDepartment Medientechniken_US
tuhh.publication.instituteForschungs- und Transferzentrum Digital Realityen_US
tuhh.publisher.doi10.25972/OPUS-24577-
tuhh.publisher.urlhttps://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246045-
tuhh.relation.ispartofseriesProceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Gamesen_US
tuhh.type.opusInProceedings (Aufsatz / Paper einer Konferenz etc.)-
dc.rights.cchttps://creativecommons.org/licenses/by/4.0/en_US
dc.type.casraiConference Paper-
dc.type.dinicontributionToPeriodical-
dc.type.drivercontributionToPeriodical-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
item.languageiso639-1en-
item.fulltextNo Fulltext-
item.creatorGNDEpplée, Rafael-
item.creatorGNDLangbehn, Eike-
item.tuhhseriesidProceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games-
item.openairetypeinProceedings-
item.grantfulltextnone-
item.creatorOrcidEpplée, Rafael-
item.creatorOrcidLangbehn, Eike-
item.seriesrefProceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.orcid0009-0007-3302-5000-
crisitem.author.parentorgFakultät Design, Medien und Information-
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