DC FieldValueLanguage
dc.contributor.authorRehfeld, G.
dc.contributor.authorSchmidt, U.
dc.date.accessioned2020-08-26T09:16:56Z-
dc.date.available2020-08-26T09:16:56Z-
dc.date.issued2013
dc.identifier.urihttp://hdl.handle.net/20.500.12738/1284-
dc.publisherMünchen ; Carl Hanser Verlag GmbH & Co
dc.titleGame Design und Produktion: Grundlagen, Anwendungen und Beispiele
dc.typebook
tuhh.oai.showtrueen_US
tuhh.publication.instituteDepartment Medientechnik
tuhh.publication.instituteFakultät Design, Medien und Information
tuhh.type.opusBuch (Monographie)-
dc.type.casraiBook-
dc.type.dinibook-
dc.type.driverbook-
dcterms.DCMITypeText-
item.creatorGNDRehfeld, G.-
item.creatorGNDSchmidt, U.-
item.fulltextNo Fulltext-
item.creatorOrcidRehfeld, G.-
item.creatorOrcidSchmidt, U.-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_2f33-
item.openairetypebook-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.parentorgFakultät Design, Medien und Information-
crisitem.author.parentorgFakultät Design, Medien und Information-
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