Verlagslink DOI: 10.1145/1570433.1570459
Titel: FRAP: A Framework for Pervasive Games
Autorenschaft: Tutzschke, Jan-Peter 
Zukunft, Olaf 
Erscheinungsdatum: 2009
Anfangsseite: 133
Endseite: 142
Konferenz: Symposium on Engineering Interactive Computing Systems ( : Pittsburgh, Pa.) ; Symposium on Engineering Interactive Computing Systems ( : Pittsburgh, Pa.) 
Zusammenfassung: 
In this paper, we describe the design and realization of FRAP, a framework for the construction of pervasive games. With FRAP, we focus on context-aware multi-user chase games that include a strategic component. The game domain is exemplified by the "capture the flag" metaphor. The playing field supported by our framework is a combined virtual and physical world in which the player socially interacts with other players. FRAP provides components for typical tasks like players moving in the world solving challenges, updating the score based on the context of the users, and checking the rules of the game. FRAP is fully implemented on the open handset-platform a.k.a. Google Android. Based on FRAP, a pervasive game called "King of Location" has been constructed using the Android-platform. Through this application, a first evaluation of FRAP has been performed. It shows a significant reduction of time to build a game that follows the "capture the flag" metaphor.
URI: http://hdl.handle.net/20.500.12738/1363
ISBN: 978-1-60558-600-7
Einrichtung: Department Informatik 
Fakultät Technik und Informatik 
Dokumenttyp: Konferenzveröffentlichung
Enthalten in den Sammlungen:Publications without full text

Zur Langanzeige

Seitenansichten

157
checked on 26.12.2024

Google ScholarTM

Prüfe

HAW Katalog

Prüfe

Volltext ergänzen

Feedback zu diesem Datensatz


Alle Ressourcen in diesem Repository sind urheberrechtlich geschützt.