DC ElementWertSprache
dc.contributor.authorHebecker, Ralf-
dc.contributor.authorBopp, Kolja-
dc.date.accessioned2023-08-31T08:19:29Z-
dc.date.available2023-08-31T08:19:29Z-
dc.date.issued2023-
dc.identifier.issn2283-2998en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12738/14110-
dc.description.abstractThe Live Learning Game was designed as a ludic learning environment in the GamesLab at Hamburg University of Applied Sciences and prototyped for use in safety training. The system combines physical and digital game elements to create a collaborative learning experience. This paper evaluates and presents the findings from several application runs. The results suggest that the hybrid game application has at least a stimulating effect on the participants’ motivation to learn and that content in particular can be well remembered due to the fun of playing and the positive team experience. In this context, it is important to link in a meaningful way the design of the game space, the narrative framework and, above all, the gameplay with the teaching content.en
dc.language.isoenen_US
dc.publisherScuola IaD/ASLERDen_US
dc.relation.ispartofInteraction Design and Architecture(s)en_US
dc.subjectLive Learning Gameen_US
dc.subjectPlayful Learningen_US
dc.subjectGame-based Learningen_US
dc.subjectHybrid Gamesen_US
dc.subjectCollaborative Learningen_US
dc.subjectStaff Trainingen_US
dc.subjectGame Designen_US
dc.subject.ddc793: Spielen_US
dc.titleLive learning games : insights from the application of a collaborative hybrid game environment for staff trainingen
dc.typeArticleen_US
dc.description.versionPeerRevieweden_US
tuhh.container.endpage28en_US
tuhh.container.issue56en_US
tuhh.container.startpage8en_US
tuhh.container.volume[17]en_US
tuhh.oai.showtrueen_US
tuhh.publication.instituteDepartment Medientechniken_US
tuhh.publication.instituteFakultät Design, Medien und Informationen_US
tuhh.publisher.doi10.55612/s-5002-056-001-
tuhh.type.opus(wissenschaftlicher) Artikel-
dc.rights.cchttps://creativecommons.org/licenses/by-nc-nd/4.0/en_US
dc.type.casraiJournal Article-
dc.type.diniarticle-
dc.type.driverarticle-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
item.creatorGNDHebecker, Ralf-
item.creatorGNDBopp, Kolja-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.creatorOrcidHebecker, Ralf-
item.creatorOrcidBopp, Kolja-
item.fulltextNo Fulltext-
item.grantfulltextnone-
item.openairetypeArticle-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.parentorgFakultät Design, Medien und Information-
crisitem.author.parentorgFakultät Design, Medien und Information-
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Diese Ressource wurde unter folgender Copyright-Bestimmung veröffentlicht: Lizenz von Creative Commons Creative Commons