
DC Field | Value | Language |
---|---|---|
dc.contributor.advisor | Bopp, Kolja | - |
dc.contributor.author | Behrens, Nils | - |
dc.date.accessioned | 2025-07-10T12:52:48Z | - |
dc.date.available | 2025-07-10T12:52:48Z | - |
dc.date.created | 2022-07-19 | - |
dc.date.issued | 2025-07-10 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.12738/17849 | - |
dc.description.abstract | Das Freemium Geschäftsmodell hat sich im vergangenen Jahrzehnt zu einer der beliebtesten Monetarisierungsstrategien für digitale Distribution entwickelt. Dies gilt auch für den Mobile Gaming Markt. Die Etablierung der Freemium Monetarisierung in diesem Bereich hat zu einem Wandel bei der Konzeption und Entwicklung von Mobile Games geführt. Um nachzuvollziehen, inwiefern Freemium Monetarsierungsstrategien das Game Design von Mobile Games beeinflussen, werden in dieser Arbeit die Bereiche Gameplay Design, Economy Design und Retention Design analysiert. Zu diesem Zweck werden die genannten Bereiche zunächst anhand einer Literaturanalyse untersucht. Die Forschungsergebnisse aus der Literaturanalyse werden daraufhin im Rahmen einer Game-Analyse des Mobile Games „Clash of Clans“ geprüft. | de |
dc.description.abstract | During the past decade the freemium business model has become one of the most popular monetization strategies in the digital distribution space. This also applies to the mobile gaming market. The rise of freemium monetization in this field caused a shift in the conceptualization and development of mobile games. To understand how freemium monetization strategies affect the game design of mobile games, this paper will analyse the gameplay design, economy design and retention design of freemium mobile games. Therefore these areas will be examined with the help of a literature analysis. After that the validity of the research results will be verified with the help of a game analysis of the mobile game “Clash of Clans”. | en |
dc.language.iso | de | en_US |
dc.subject | Monetarisierungsstrategien | en_US |
dc.subject | Mobile Gaming | en_US |
dc.subject | Game Design | en_US |
dc.subject | Gameplay Design | en_US |
dc.subject | Economy Design | en_US |
dc.subject | Retention Design | en_US |
dc.subject | Clash of Clans | en_US |
dc.subject.ddc | 793: Spiel | en_US |
dc.title | Monetarisierungsstrategien und Game Design in Freemium Mobile Games – Eine Analyse am Beispiel von Clash of Clans | de |
dc.type | Thesis | en_US |
openaire.rights | info:eu-repo/semantics/openAccess | en_US |
thesis.grantor.department | Department Medientechnik | en_US |
thesis.grantor.universityOrInstitution | Hochschule für Angewandte Wissenschaften Hamburg | en_US |
tuhh.contributor.referee | Jannot, Eric | - |
tuhh.identifier.urn | urn:nbn:de:gbv:18302-reposit-215547 | - |
tuhh.oai.show | true | en_US |
tuhh.publication.institute | Department Medientechnik | en_US |
tuhh.publication.institute | Fakultät Design, Medien und Information | en_US |
tuhh.type.opus | Bachelor Thesis | - |
dc.type.casrai | Supervised Student Publication | - |
dc.type.dini | bachelorThesis | - |
dc.type.driver | bachelorThesis | - |
dc.type.status | info:eu-repo/semantics/publishedVersion | en_US |
dc.type.thesis | bachelorThesis | en_US |
dcterms.DCMIType | Text | - |
tuhh.dnb.status | domain | en_US |
item.creatorGND | Behrens, Nils | - |
item.grantfulltext | open | - |
item.openairetype | Thesis | - |
item.advisorGND | Bopp, Kolja | - |
item.fulltext | With Fulltext | - |
item.languageiso639-1 | de | - |
item.cerifentitytype | Publications | - |
item.creatorOrcid | Behrens, Nils | - |
item.openairecristype | http://purl.org/coar/resource_type/c_46ec | - |
Appears in Collections: | Theses |
Files in This Item:
File | Description | Size | Format | |
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BA_Monetarisierungsstrategien und Game Design in Free To Play Spielen_geschwärzt.pdf | 2.09 MB | Adobe PDF | View/Open |
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