DC ElementWertSprache
dc.contributor.authorFeld, Nico-
dc.contributor.authorBimberg, Pauline-
dc.contributor.authorFeldmann, Michael-
dc.contributor.authorWölwer, Matthias-
dc.contributor.authorLangbehn, Eike-
dc.contributor.authorWeyers, Benjamin-
dc.contributor.authorZielasko, Daniel-
dc.date.accessioned2026-03-26T14:40:42Z-
dc.date.available2026-03-26T14:40:42Z-
dc.date.issued2025-12-04-
dc.identifier.isbn979-8-4007-2118-2en_US
dc.identifier.urihttps://hdl.handle.net/20.500.12738/19127-
dc.description.abstractAugmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user's movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach.en
dc.language.isoenen_US
dc.publisherAssociation for Computing Machineryen_US
dc.subjectAugmented Virtualityen_US
dc.subjectCross-Realityen_US
dc.subjectOcclusionen_US
dc.subjectVirtual Realityen_US
dc.subject.ddc004: Informatiken_US
dc.titleInvestigating resolution strategies for workspace-occlusion in augmented virtualityen
dc.typeinProceedingsen_US
dc.relation.conferenceACM Symposium on Virtual Reality Software and Technology 2025en_US
dc.description.versionPeerRevieweden_US
local.contributorPerson.editorBatmaz, Anil Ufuk-
local.contributorPerson.editorBarrera Machuca, Mayra D.-
local.contributorPerson.editorOrtega, Francisco R.-
local.contributorPerson.editorZielasko, Daniel-
local.contributorPerson.editorKim, Kangsoo-
local.contributorPerson.editorSkarbez, Rick-
local.contributorPerson.editorPlabst, Lucas-
local.contributorPerson.editorBanić, Amy-
local.contributorPerson.editorStroppa, Mine Sarac-
local.contributorPerson.editorSpencer, Stephen N.-
tuhh.oai.showtrueen_US
tuhh.publication.instituteFakultät Informatik und Digitale Gesellschaften_US
tuhh.publisher.doi10.1145/3756884.3765983-
tuhh.relation.ispartofseriesACM Other conferencesen_US
tuhh.type.opusInProceedings (Aufsatz / Paper einer Konferenz etc.)-
dc.rights.cchttps://creativecommons.org/licenses/by/4.0/en_US
dc.type.casraiConference Paper-
dc.type.dinicontributionToPeriodical-
dc.type.drivercontributionToPeriodical-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
tuhh.container.articlenumber56-
tuhh.book.titleProceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology-
item.creatorOrcidFeld, Nico-
item.creatorOrcidBimberg, Pauline-
item.creatorOrcidFeldmann, Michael-
item.creatorOrcidWölwer, Matthias-
item.creatorOrcidLangbehn, Eike-
item.creatorOrcidWeyers, Benjamin-
item.creatorOrcidZielasko, Daniel-
item.seriesrefACM Other conferences-
item.tuhhseriesidACM Other conferences-
item.grantfulltextnone-
item.creatorGNDFeld, Nico-
item.creatorGNDBimberg, Pauline-
item.creatorGNDFeldmann, Michael-
item.creatorGNDWölwer, Matthias-
item.creatorGNDLangbehn, Eike-
item.creatorGNDWeyers, Benjamin-
item.creatorGNDZielasko, Daniel-
item.openairetypeinProceedings-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
item.languageiso639-1en-
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
crisitem.author.deptDepartment Medientechnik (ehemalig, aufgelöst 10.2025)-
crisitem.author.orcid0009-0007-3302-5000-
crisitem.author.parentorgFakultät Design, Medien und Information (ehemalig, aufgelöst 10.2025)-
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