| Publisher DOI: | 10.1145/3756884.3765983 | Title: | Investigating resolution strategies for workspace-occlusion in augmented virtuality | Language: | English | Authors: | Feld, Nico Bimberg, Pauline Feldmann, Michael Wölwer, Matthias Langbehn, Eike Weyers, Benjamin Zielasko, Daniel |
Editor: | Batmaz, Anil Ufuk Barrera Machuca, Mayra D. Ortega, Francisco R. Zielasko, Daniel Kim, Kangsoo Skarbez, Rick Plabst, Lucas Banić, Amy Stroppa, Mine Sarac Spencer, Stephen N. |
Keywords: | Augmented Virtuality; Cross-Reality; Occlusion; Virtual Reality | Issue Date: | 4-Dec-2025 | Publisher: | Association for Computing Machinery | Book title: | Proceedings of the 2025 31st ACM Symposium on Virtual Reality Software and Technology | Part of Series: | ACM Other conferences | Conference: | ACM Symposium on Virtual Reality Software and Technology 2025 | Abstract: | Augmented Virtuality integrates physical content into virtual environments, but the occlusion of physical by virtual content is a challenge. This unwanted occlusion may disrupt user interactions with physical devices and compromise safety and usability. This paper investigates two resolution strategies to address this issue: Redirected Walking, which subtly adjusts the user's movement to maintain physical-virtual alignment, and Automatic Teleport Rotation, which realigns the virtual environment during travel. A user study set in a virtual forest demonstrates that both methods effectively reduce occlusion. While in our testbed, Automatic Teleport Rotation achieves higher occlusion resolution, it is suspected to increase cybersickness compared to the less intrusive Redirected Walking approach. |
URI: | https://hdl.handle.net/20.500.12738/19127 | ISBN: | 979-8-4007-2118-2 | Review status: | This version was peer reviewed (peer review) | Institute: | Fakultät Informatik und Digitale Gesellschaft | Type: | Chapter/Article (Proceedings) |
| Appears in Collections: | Publications without full text |
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