Publisher DOI: 10.18420/vrar2025_10
Title: Dynamic impossible spaces in VR : mapping of virtual and real obstacles
Language: English
Authors: Meyer, Ben 
Langbehn, Eike  
Editor: Brunnett, Guido 
Kronfeld, Thomas 
Kuhlen, Torsten 
Staadt, Oliver 
Keywords: Virtual Reality; Impossible Spaces; Graph Theory; Procedural Generation
Issue Date: 2025
Publisher: Gesellschaft für Informatik e.V.
Part of Series: GI Workshop 2025 on Virtual and Augmented Reality : September 16th-17th, 2025 Chemnitz, Germany 
Journal or Series Name: GI-Edition 
Volume: 373
Startpage: 191
Endpage: 207
Conference: GI Workshop on Virtual and Augmented Reality 2025 
Abstract: 
This paper presents and implements an approach for mapping real-world obstacles into virtual reality (VR) environments. Physical objects are detected in real time using the Meta Quest 3's passthrough mode and room scanning, then dynamically mapped to virtual obstacles. To enable larger virtual worlds, procedurally generated impossible spaces are integrated via a graph-based depth-first search algorithm. A user study with 16 participants compared three scenarios: optimized obstacle placement, random placement, and no obstacles, evaluating presence, spatial presence, realism, involvement, and fear. Optimized placement outperformed random placement in all categories and did not perform worse than no-obstacle scenarios. Compared to a similar study without impossible spaces, presence and spatial presence improved further. Realism and involvement decreased only in the random condition. Overall, impossible spaces enhanced the VR experience when obstacles were placed optimally.
URI: https://hdl.handle.net/20.500.12738/19165
ISSN: 2944-7682
Review status: This version was peer reviewed (peer review)
Institute: Fakultät Informatik und Digitale Gesellschaft 
Type: Chapter/Article (Proceedings)
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