DC ElementWertSprache
dc.contributor.authorHensel, Marc-
dc.contributor.authorLassahn, Sandra Verena-
dc.contributor.authorRastagar, Shabir-
dc.date.accessioned2026-08-28T13:23:01Z-
dc.date.available2026-08-28T13:23:01Z-
dc.date.issued2026-
dc.identifier.urihttps://hdl.handle.net/20.500.12738/19926-
dc.description.abstractA primary objective in the education of engineers is to develop students to be valuable employees for their future companies or competent founders of own businesses. To meet the objective students must build up and strengthen skills and competencies required for their future profession. There is nothing wrong, though, with doing so by working on creative or even playful tasks. A focus on educational aspects is a chance to offer students challenging and highly motivating tasks, while our personal experience shows that high intrinsic motivation and creative working environments typically result in very good learning effects. In this context, we create systems or "platforms" that serve students as working environments for their bachelor's and master's theses. These platforms should combine technologies and methods from different fields such as deep learning, image processing, software development, electronics, and mechatronics, to name a few. This puts us in the position to offer tasks from various technological fields, and it requires students to take interdisciplinary aspects into account. The system subject to this paper is motivated by a famous traditional maze game. It consists of a wooden box which contains a board with start location, walls, holes, and finish. Players use two knobs to tilt the board in x and y direction, respectively, and must maneuver a ball along a given path from start to finish. A player loses when the ball drops into a hole and wins when the ball reaches the finish. The overall objective of our activities is to develop deep reinforcement agents, being a specific branch of artificial intelligence, that learn to play the game in a software simulation as well as by controlling the original physical maze. In this paper we report on intermediate results on modelling and solving the game in a software environment and on the analysis of the physical game by image processing methods.en
dc.language.isoenen_US
dc.publisherKiel University, Faculty of Engineering, Department of Electrical and Information Engineering (ET&IT)en_US
dc.subjectDeep reinforcement learningen_US
dc.subjectArtificial intelligenceen_US
dc.subjectRolling mazeen_US
dc.subjectImage processingen_US
dc.subject.ddc620: Ingenieurwissenschaftenen_US
dc.titleExperimental platform for deep reinforcement learning using 3D simulation and a physical demonstrator of rolling mazesen
dc.typeinProceedingsen_US
dc.relation.conferenceKonferenz für Studentische Forschung im Spannungsfeld Elektrotechnik 2025en_US
dc.description.versionPeerRevieweden_US
local.contributorCorporate.editorChristian-Albrechts-Universität zu Kiel. Technische Fakultät-
local.contributorPerson.editorHeute, Felix-
local.contributorPerson.editorMeißer, Michael-
tuhh.oai.showtrueen_US
tuhh.publication.instituteFakultät für Elektro-, Medien- und Informationstechniken_US
tuhh.publisher.doi10.38071/2026-01080-6-
tuhh.publisher.urlhttps://nbn-resolving.org/urn:nbn:de:gbv:8:3-2026-01080-6-
tuhh.relation.ispartofseriesStuFoTech : conference for student research in the field of electrical engineering in relation to environment and societyen_US
tuhh.type.opusInProceedings (Aufsatz / Paper einer Konferenz etc.)-
dc.rights.cchttps://creativecommons.org/licenses/by-nc-sa/4.0/en_US
dc.type.casraiConference Paper-
dc.type.dinicontributionToPeriodical-
dc.type.drivercontributionToPeriodical-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
item.fulltextNo Fulltext-
item.seriesrefStuFoTech : conference for student research in the field of electrical engineering in relation to environment and society-
item.grantfulltextnone-
item.creatorGNDHensel, Marc-
item.creatorGNDLassahn, Sandra Verena-
item.creatorGNDRastagar, Shabir-
item.languageiso639-1en-
item.cerifentitytypePublications-
item.creatorOrcidHensel, Marc-
item.creatorOrcidLassahn, Sandra Verena-
item.creatorOrcidRastagar, Shabir-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
item.tuhhseriesidStuFoTech : conference for student research in the field of electrical engineering in relation to environment and society-
item.openairetypeinProceedings-
crisitem.author.deptDepartment Informations- und Elektrotechnik (ehemalig, aufgelöst 10.2025)-
crisitem.author.orcid0009-0005-8888-3761-
crisitem.author.parentorgFakultät Technik und Informatik (ehemalig, aufgelöst 10.2025)-
Enthalten in den Sammlungen:Publications without full text
Zur Kurzanzeige

Google ScholarTM

Prüfe

HAW Katalog

Prüfe

Volltext ergänzen

Feedback zu diesem Datensatz


Diese Ressource wurde unter folgender Copyright-Bestimmung veröffentlicht: Lizenz von Creative Commons Creative Commons