DC FieldValueLanguage
dc.contributor.authorRehfeld, Gunther
dc.contributor.authorKarl, Alexander
dc.date.accessioned2020-08-26T12:20:01Z-
dc.date.available2020-08-26T12:20:01Z-
dc.date.issued2016
dc.identifier.urihttp://hdl.handle.net/20.500.12738/3964-
dc.relation.ispartofMaking Games : design, business, art, technology
dc.title7 Wege, um den Spieler bei der Stange zu halten
dc.typeArticle
tuhh.oai.showtrueen_US
tuhh.publication.instituteDepartment Medientechnik
tuhh.publication.instituteFakultät Design, Medien und Information
tuhh.type.opus(wissenschaftlicher) Artikel-
dc.type.casraiJournal Article-
dc.type.diniarticle-
dc.type.driverarticle-
dcterms.DCMITypeText-
item.creatorGNDRehfeld, Gunther-
item.creatorGNDKarl, Alexander-
item.fulltextNo Fulltext-
item.creatorOrcidRehfeld, Gunther-
item.creatorOrcidKarl, Alexander-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypeArticle-
crisitem.author.deptDepartment Medientechnik-
crisitem.author.parentorgFakultät Design, Medien und Information-
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