Publisher URL: | https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246045 | Publisher DOI: | 10.25972/OPUS-24577 | Title: | Overlapping Architecture : Implementation of Impossible Spaces in Virtual Reality Games | Language: | English | Authors: | Epplée, Rafael Langbehn, Eike |
Editor: | von Mammen, Sebastian Klemke, Roland Lorber, Martin |
Keywords: | games; locomotion; virtual reality | Issue Date: | 30-Sep-2021 | Publisher: | Universität Würzburg | Part of Series: | Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games | Startpage: | 37 | Endpage: | 46 | Conference: | Clash of Realities Conference 2021 : 11. International Conference on the Art, Technology and Theory of Digital Games : Part I | Abstract: | Natural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination. |
URI: | http://hdl.handle.net/20.500.12738/12538 | Institute: | Fakultät Design, Medien und Information Department Medientechnik Forschungs- und Transferzentrum Digital Reality |
Type: | Chapter/Article (Proceedings) |
Appears in Collections: | Publications without full text |
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