Publisher URL: https://nbn-resolving.org/urn:nbn:de:bvb:20-opus-246045
Publisher DOI: 10.25972/OPUS-24577
Title: Overlapping Architecture : Implementation of Impossible Spaces in Virtual Reality Games
Language: English
Authors: Epplée, Rafael 
Langbehn, Eike  
Editor: von Mammen, Sebastian 
Klemke, Roland 
Lorber, Martin 
Keywords: games; locomotion; virtual reality
Issue Date: 30-Sep-2021
Publisher: Universität Würzburg
Part of Series: Proceedings of the 1st Games Technology Summit : part of Clash of Realities 11th International Conference on the Technology and Theory of Digital Games 
Startpage: 37
Endpage: 46
Conference: Clash of Realities Conference 2021 : 11. International Conference on the Art, Technology and Theory of Digital Games : Part I 
Abstract: 
Natural walking in virtual reality games is constrained by the physical boundaries defined by the size of the player’s tracking space. Impossible spaces, a redirected walking technique, enlarge the virtual environment by creating overlapping architecture and letting multiple locations occupy the same physical space. Within certain thresholds, this is subtle to the player. In this paper, we present our approach to implement such impossible spaces and describe how we handled challenges like objects with simulated physics or precomputed global illumination.
URI: http://hdl.handle.net/20.500.12738/12538
Institute: Fakultät Design, Medien und Information 
Department Medientechnik 
Forschungs- und Transferzentrum Digital Reality 
Type: Chapter/Article (Proceedings)
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