Publisher DOI: | 10.23919/iLRN52045.2021.9459385 | Title: | Asymmetrical game design approaches solve didactic problems in VR engineer trainings | Language: | English | Authors: | Meyer, Uli Becker, Jonathan Mueller, Thomas Jeworutzki, André ![]() Draheim, Susanne ![]() von Luck, Kai |
Editor: | Economou, Daphne Peña-Rios, Anasol Dengel, Andreas Dodds, Heather Mentzelopoulos, Markos Klippel, Alexander Erenli, Kai Lee, Mark J.W. Richter, Jonathon |
Keywords: | asymmetrical gameplay; engineer training; remote training; VR | Issue Date: | 2021 | Publisher: | IEEE | Part of Series: | Proceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN) | Conference: | International Conference of the Immersive Learning Research Network 2021 | URI: | http://hdl.handle.net/20.500.12738/13076 | ISBN: | 978-1-73489-952-8 978-1-66543-050-0 |
Institute: | Department Informatik Fakultät Technik und Informatik |
Type: | Chapter/Article (Proceedings) |
Appears in Collections: | Publications without full text |
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