DC ElementWertSprache
dc.contributor.authorMeyer, Uli-
dc.contributor.authorBecker, Jonathan-
dc.contributor.authorMueller, Thomas-
dc.contributor.authorJeworutzki, André-
dc.contributor.authorDraheim, Susanne-
dc.contributor.authorvon Luck, Kai-
dc.date.accessioned2022-06-22T14:04:11Z-
dc.date.available2022-06-22T14:04:11Z-
dc.date.issued2021-
dc.identifier.isbn978-1-73489-952-8en_US
dc.identifier.isbn978-1-66543-050-0en_US
dc.identifier.urihttp://hdl.handle.net/20.500.12738/13076-
dc.language.isoenen_US
dc.publisherIEEEen_US
dc.subjectasymmetrical gameplayen_US
dc.subjectengineer trainingen_US
dc.subjectremote trainingen_US
dc.subjectVRen_US
dc.subject.ddc620: Ingenieurwissenschaftenen_US
dc.titleAsymmetrical game design approaches solve didactic problems in VR engineer trainingsen
dc.typeinProceedingsen_US
dc.relation.conferenceInternational Conference of the Immersive Learning Research Network 2021en_US
local.contributorPerson.editorEconomou, Daphne-
local.contributorPerson.editorPeña-Rios, Anasol-
local.contributorPerson.editorDengel, Andreas-
local.contributorPerson.editorDodds, Heather-
local.contributorPerson.editorMentzelopoulos, Markos-
local.contributorPerson.editorKlippel, Alexander-
local.contributorPerson.editorErenli, Kai-
local.contributorPerson.editorLee, Mark J.W.-
local.contributorPerson.editorRichter, Jonathon-
tuhh.oai.showtrueen_US
tuhh.publication.instituteDepartment Informatiken_US
tuhh.publication.instituteFakultät Technik und Informatiken_US
tuhh.publisher.doi10.23919/iLRN52045.2021.9459385-
tuhh.relation.ispartofseriesProceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN)en_US
tuhh.type.opusInProceedings (Aufsatz / Paper einer Konferenz etc.)-
dc.type.casraiConference Paper-
dc.type.dinicontributionToPeriodical-
dc.type.drivercontributionToPeriodical-
dc.type.statusinfo:eu-repo/semantics/publishedVersionen_US
dcterms.DCMITypeText-
tuhh.container.articlenumber9459385-
item.tuhhseriesidProceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN)-
item.creatorGNDMeyer, Uli-
item.creatorGNDBecker, Jonathan-
item.creatorGNDMueller, Thomas-
item.creatorGNDJeworutzki, André-
item.creatorGNDDraheim, Susanne-
item.creatorGNDvon Luck, Kai-
item.openairetypeinProceedings-
item.openairecristypehttp://purl.org/coar/resource_type/c_5794-
item.creatorOrcidMeyer, Uli-
item.creatorOrcidBecker, Jonathan-
item.creatorOrcidMueller, Thomas-
item.creatorOrcidJeworutzki, André-
item.creatorOrcidDraheim, Susanne-
item.creatorOrcidvon Luck, Kai-
item.languageiso639-1en-
item.grantfulltextnone-
item.cerifentitytypePublications-
item.seriesrefProceedings of 2021 7th International Conference of the Immersive Learning Research Network (iLRN)-
item.fulltextNo Fulltext-
crisitem.author.deptForschungs- und Transferzentrum Smart Systems-
crisitem.author.deptDepartment Informatik-
crisitem.author.deptDepartment Informatik-
crisitem.author.deptDepartment Informatik-
crisitem.author.orcid0000-0001-5845-2120-
crisitem.author.orcid0000-0001-7515-7473-
crisitem.author.parentorgFakultät Technik und Informatik-
crisitem.author.parentorgFakultät Technik und Informatik-
crisitem.author.parentorgFakultät Technik und Informatik-
crisitem.author.parentorgFakultät Technik und Informatik-
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