
License: | ![]() |
Title: | Parametrisierbare Generierung einer Dynamischen Spielewelt |
Language: | German |
Authors: | Mulack, Katharina |
Keywords: | Dynamische Spielewelt; Prozedurale Generierung; Labyrinth; Landschaft; Unity Engine |
Issue Date: | 30-Jan-2017 |
Abstract: | In heutigen Computerspielen kommt den Interaktionen, wie beispielsweise Emotionen, des Spielers zunehmend mehr Bedeutung zu, konsequenterweise sollten zukünftig nicht mehr nur Spiele den Spieler beein ussen können, sondern auch umgekehrt. Diese Arbeit versucht einen derartigen Ansatz exemplarisch zu realisieren, wobei der Fokus auf prozeduraler Synthese zur dynamischen Generierung von Spielewelten... Player interactions like emotions become more and more important in computer games these days. Consistently it should be possible that players can affect games as well as being affected by them. This thesis tries to implement such an approach with focus on procedural synthesis for dynamic generation of game-worlds. Two scenes will be procedurally generated for this purpose and classiffied by a DSL. There will be a landscape and a maze scene. As part of the implementation different algorithms will be analyzed and used. Additionally a combination system for joining scenes based on player interactions will be introduced. |
URI: | http://hdl.handle.net/20.500.12738/7840 |
Institute: | Department Informatik |
Type: | Thesis |
Thesis type: | Bachelor Thesis |
Advisor: | Jenke, Philipp |
Referee: | von Luck, Kai |
Appears in Collections: | Theses |
Files in This Item:
File | Description | Size | Format | |
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BA_MulackKatharina.pdf | 10.75 MB | Adobe PDF | View/Open |
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