License: | Title: | Globale Beleuchtung in 2D mit Hilfe von Echtzeit-Raytracing | Other Titles: | Globale Illumination in 2D using Realtime-Raytracing | Language: | German | Authors: | Brückner, Sebastian | Issue Date: | 6-Sep-2019 | Abstract: | Für die 2D Computergrafik existieren kaum Beleuchtungsmodelle. In der 3D Computergrafik rückt währenddessen die Berechnung von globaler Beleuchtung mit Raytracing in Echtzeit in greifbare Nähe. Hier wird das Problem der mangelnden Beleuchtungsmodelle der 2D Grafik mit Raytracing kombiniert um ein Echtzeit System zum Berechnen der globalen Beleuchtung in 2D zu erstellen. There is hardly any lighting model for 2D computer graphics. Meanwhile, in the 3D computer graphics, the calculation of global illumination with raytracing in real time is within reach. Here the problem of the lack of lighting models for 2D graphics is combined with raytracing to create a real-time system for calculating global illumination in 2D. |
URI: | http://hdl.handle.net/20.500.12738/8856 | Institute: | Department Informatik | Type: | Thesis | Thesis type: | Bachelor Thesis | Advisor: | Jenke, Philipp | Referee: | Meisel, Andreas |
Appears in Collections: | Theses |
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bc_arbeit_sebastian_brueckner.pdf | 16.69 MB | Adobe PDF | View/Open |
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